EA 23.271 Nightly Patch 1
February 17, 2026
8 files modified.
Important Changes
None.
AI_Fuck
cs
thing.c_DNA.type = DNA.Type.Inferior;
continue;
}
thing.elements.ModBase(10, 200);
thing.MakeFoodFrom(target);
thing.elements.ModBase(10, 20);
thing.elements.ModBase(18, 100);
break;
}ActSlime
public class ActSlime : ActNTR
cs
public override bool CanPerform()
{
if (Act.CC.hunger.GetPhase() < 3 && !EClass.debug.enable)
{
return false;
}
if (Act.TC == null || Act.TC == Act.CC)
{
return false;public override bool CanPerform()
cs
public override bool Perform()
{
if (Act.CC.hunger.GetPhase() < 3 && !EClass.debug.enable)
{
Msg.Say("not_hungry");
return false;
}
Act.CC.SetAI(new AI_Fuck
{
target = Act.TC.Chara,Card
public Card MakeFoodFrom(Card c)
cs
bool flag = id == "meat_marble";
int num2 = 1;
bool flag2 = category.IsChildOf("meat");
bool flag3 = category.IsChildOf("egg");
bool flag3 = category.IsChildOf("egg") || trait is TraitGene;
if (flag)
{
num += 100;Chara
private LayerDrama _ShowDialog(string book, string sheet, string step = "main",
cs
{
step = "pc";
}
if (id == "lomias")
{
Steam.GetAchievement(ID_Achievement.LOMIAS);
}
return LayerDrama.Activate(book, sheet, step, this, null, tag);
}CoreDebug
cs
{
UIButton.TryShowTip();
}
if (Input.GetKeyDown(KeyCode.O))
{
Steam.GetAchievement(ID_Achievement.test);
}
if (Input.GetKeyDown(KeyCode.P))
{
Steam.GetAchievement(ID_Achievement.mew);
Steam.GetAchievement(ID_Achievement.LOMIAS);
}
if (Input.GetKeyDown(KeyCode.F11))
{FactionBranch
public void AddMemeber(Chara c)
cs
{
uidMaid = c.uid;
}
if (c.id == "lomias")
{
Steam.GetAchievement(ID_Achievement.LOMIAS2);
}
}
public void ChangeMemberType(Chara c, FactionMemberType type)ID_Achievement
cs
public enum ID_Achievement
{
test,
mew
TEST,
LOMIAS,
LOMIAS2
}Steam
public static bool HasDLC(ID_DLC id)
cs
public static void GetAchievement(ID_Achievement id)
{
string text = "acv_" + id;
foreach (AchievementObject achievement in Instance.steamworks.settings.achievements)
{
if (achievement.Id == text)
if (achievement.Id == id.ToString())
{
if (!achievement.IsAchieved)
{
achievement.Unlock();
EClass.ui.Say("sys_acv".lang(text.lang()), Resources.Load<Sprite>("Media/Graphics/Icon/Achievement/" + text));
EClass.ui.Say("sys_acv".lang(achievement.Name), Resources.Load<Sprite>("Media/Graphics/Icon/Achievement/acv_" + id));
}
return;
}
}
Debug.Log("Achievement not found:" + text);
Debug.Log("Achievement not found:" + id);
}
public void TestHasDLC()