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EA 23.352 Stable โ€‹

October 5, 2026

3 files modified.

Important Changes โ€‹

None.

Chara โ€‹

public class Chara : Card, IPathfindWalker

cs
public class Chara : Card, IPathfindWalker
{
	public const int LevelLimit = 99999999; 
	private static Point shared = new Point();

	private static List<Hobby> listHobby = new List<Hobby>();

QuestMusic โ€‹

public override int GetRewardPlat(int money)

cs
public override void OnInit()
{
	if (EClass.rnd(100) < EClass.rnd(EClass.pc.Evalue(241))) 
	if (EClass.rnd(100) < EClass.rnd(EClass.pc.elements.ValueWithoutLink(241))) 
	{
		partyLv = Mathf.Min(1 + EClass.rnd(EClass.pc.Evalue(241) / 10), 1000000); 
		partyLv = Mathf.Min(1 + EClass.rnd(EClass.pc.elements.ValueWithoutLink(241) / 10), 1000000); 
	}
	destScore = difficulty * 150 * (100 + Mathf.Min(partyLv, 10) * 10) / 100;
	destScore += EClass.rnd(destScore / 5);

ZoneEventMusic โ€‹

public void Spawn(Chara c, Point p)

cs
}
if (questMusic.partyLv > 0)
{
	c.SetLv(c.LV * (100 + questMusic.partyLv * 100) / 100); 
	c.SetLv(Mathf.Min(MathEx.ClampToInt((long)c.LV * (long)(100 + questMusic.partyLv * 100) / 100), 99999999)); 
	c.things.DestroyAll();
	c.TryRestock(onCreate: true);
}