EA 23.352 Stable โ
October 5, 2026
3 files modified.
Important Changes โ
None.
Chara โ
public class Chara : Card, IPathfindWalker
cs
public class Chara : Card, IPathfindWalker
{
public const int LevelLimit = 99999999;
private static Point shared = new Point();
private static List<Hobby> listHobby = new List<Hobby>();QuestMusic โ
public override int GetRewardPlat(int money)
cs
public override void OnInit()
{
if (EClass.rnd(100) < EClass.rnd(EClass.pc.Evalue(241)))
if (EClass.rnd(100) < EClass.rnd(EClass.pc.elements.ValueWithoutLink(241)))
{
partyLv = Mathf.Min(1 + EClass.rnd(EClass.pc.Evalue(241) / 10), 1000000);
partyLv = Mathf.Min(1 + EClass.rnd(EClass.pc.elements.ValueWithoutLink(241) / 10), 1000000);
}
destScore = difficulty * 150 * (100 + Mathf.Min(partyLv, 10) * 10) / 100;
destScore += EClass.rnd(destScore / 5);ZoneEventMusic โ
public void Spawn(Chara c, Point p)
cs
}
if (questMusic.partyLv > 0)
{
c.SetLv(c.LV * (100 + questMusic.partyLv * 100) / 100);
c.SetLv(Mathf.Min(MathEx.ClampToInt((long)c.LV * (long)(100 + questMusic.partyLv * 100) / 100), 99999999));
c.things.DestroyAll();
c.TryRestock(onCreate: true);
}