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EA 23.352.1 Stable โ€‹

October 6, 2026

3 files modified.

Important Changes โ€‹

None.

ActThrow โ€‹

public static EffectIRenderer Throw(Card c, Point p, Card target, Thing t, Throwโ€ฆ)

cs
}
if (!flag && Act.TC != null)
{
	Card tC = Act.TC; 
	Chara cC = Act.CC; 
	AttackProcess.Current.Prepare(c.Chara, t, Act.TC, Act.TP, 0, _isThrow: true);
	if (method == ThrowMethod.Punish && t.rarity >= Rarity.Legendary)
	{
		AttackProcess.Current.critFury = true;
	}
	if (AttackProcess.Current.Perform(0, hasHit: false)) 
	bool num = AttackProcess.Current.Perform(0, hasHit: false); 
	Act.TC = tC; 
	Act.CC = cC; 
	if (num) 
	{
		if (Act.TC.IsAliveInCurrentZone && t.trait is TraitErohon && Act.TC.id == t.c_idRefName)
		{

RenderRow โ€‹

public void SetRenderData()

cs
	this.renderData.Init();
}
SetTiles();
switch (colorType.Split('/').TryGet(0)) 
switch (colorType?.Split('/').TryGet(0)) 
{
case "alt":
	useAltColor = true;

Zone โ€‹

public void Activate()

cs
	if (IsRegion)
	{
		cell.decal = 0;
		cell._bridge = (cell._bridgeMat = 0); 
	}
});
if (EClass.world.weather.IsRaining)