EA 23.352.1 Stable โ
October 6, 2026
3 files modified.
Important Changes โ
None.
ActThrow โ
public static EffectIRenderer Throw(Card c, Point p, Card target, Thing t, Throwโฆ)
cs
}
if (!flag && Act.TC != null)
{
Card tC = Act.TC;
Chara cC = Act.CC;
AttackProcess.Current.Prepare(c.Chara, t, Act.TC, Act.TP, 0, _isThrow: true);
if (method == ThrowMethod.Punish && t.rarity >= Rarity.Legendary)
{
AttackProcess.Current.critFury = true;
}
if (AttackProcess.Current.Perform(0, hasHit: false))
bool num = AttackProcess.Current.Perform(0, hasHit: false);
Act.TC = tC;
Act.CC = cC;
if (num)
{
if (Act.TC.IsAliveInCurrentZone && t.trait is TraitErohon && Act.TC.id == t.c_idRefName)
{RenderRow โ
cs
this.renderData.Init();
}
SetTiles();
switch (colorType.Split('/').TryGet(0))
switch (colorType?.Split('/').TryGet(0))
{
case "alt":
useAltColor = true;Zone โ
cs
if (IsRegion)
{
cell.decal = 0;
cell._bridge = (cell._bridgeMat = 0);
}
});
if (EClass.world.weather.IsRaining)