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EA 23.294 Nightly

April 10, 2026

8 files modified.

Important Changes

None.

AI_Fuck

public void Finish()

cs
		{
			if (chara.IsPCParty || chara2.IsPCParty)
			{
				chara.stamina.Mod(-5 - EClass.rnd(chara.stamina.max / 10 + ((variation == Variation.Succubus) ? StaminaCost(chara2, chara) : 0) + 1)); 
				chara2.stamina.Mod(-5 - EClass.rnd(chara2.stamina.max / 20 + ((variation == Variation.Succubus) ? StaminaCost(chara, chara2) : 0) + 1)); 
				chara.stamina.Mod(-5 - EClass.rnd(chara.stamina.max / 10 + ((variation == Variation.Succubus || variation == Variation.MotherMilk) ? StaminaCost(chara2, chara) : 0) + 1)); 
				chara2.stamina.Mod(-5 - EClass.rnd(chara2.stamina.max / 20 + ((variation == Variation.Succubus || variation == Variation.MotherMilk) ? StaminaCost(chara, chara2) : 0) + 1)); 
			}
			SuccubusExp(chara, chara2);
			SuccubusExp(chara2, chara);

static int StaminaCost(Chara c1, Chara c2)

cs
	{
		return (int)Mathf.Max(10f * (float)c1.END / (float)Mathf.Max(c2.END, 1), 0f);
	}
	static void SuccubusExp(Chara c, Chara tg) 
	void SuccubusExp(Chara c, Chara tg) 
	{
		if (!c.HasElement(1216)) 
		if (!c.HasElement(1216) || c.isDead) 
		{
			return;
		}

static void SuccubusExp(Chara c, Chara tg)

cs
		{
			if (c.elements.ValueWithoutLink(item.id) < item.ValueWithoutLink)
			{
				c.elements.ModTempPotential(item.id, 1 + EClass.rnd(item.ValueWithoutLink - c.elements.ValueWithoutLink(item.id) / 5 + 1)); 
				c.elements.ModTempPotential(item.id, Mathf.Min(EClass.rnd(item.ValueWithoutLink - c.elements.ValueWithoutLink(item.id) / 5), (variation == Variation.Succubus) ? 300 : 100)); 
				c.Say("succubus_exp", c, item.Name.ToLower());
				break;
			}

AI_Idle

public override IEnumerable<Status> Run()

cs
			{
				owner.UseAbility(8794, owner);
			}
			if (EClass.rnd(25) == 0 && owner.HasElement(1427) && owner.mimicry == null) 
			if (EClass.rnd(10) == 0 && owner.HasElement(1427) && owner.mimicry == null) 
			{
				owner.UseAbility(8796, owner);
			}
			if (EClass.rnd(100) == 0 && owner.HasElement(1428) && (!owner.IsPCFactionOrMinion || owner.affinity.CurrentStage < Affinity.Stage.Love)) 
			{ 
				DoSomethingToNearChara((Chara c) => !c.IsPCFactionOrMinion && !c.IsHostile(owner), delegate(Chara c) 
				{ 
					owner.DoHostileAction(c, immediate: true); 
					c.pos.TryWitnessCrime(owner, c); 
					owner.RemoveCondition<ConTransmuteHuman>(); 
				}); 
			} 
		}
		Party party = owner.party;
		if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)

AI_PlayMusic

public override IEnumerable<Status> Run()

cs
		{
		case "sax":
		case "trumpet":
		case "harmonica":
			idSong = "trumpet_practice";
			break;
		case "piano_gould":

public override IEnumerable<Status> Run()

cs
		case "ocarina":
			idSong = "ocarina_lulu";
			break;
		case "harmonica":
			idSong = "harmonica_kumi"; 
			break; 
		case "guitar_efrond":
			idSong = "guitar_dusk";
			break;

ENC

public class ENC

cs

	public const int encRagnarok = 667;

	public const int convertCold = 851; 
	public const int convertFire = 850; 

	public const int mod_feint = 623;

public class ENC

cs

	public const int mod_cleave = 622;

	public const int convertFire = 850; 
	public const int convertCold = 851; 

	public const int mod_chaser = 620;

public class ENC

cs

	public const int strongStomach = 480;

	public const int bane_all = 468; 
	public const int bane_fairy = 462;

	public const int bane_all = 468; 
	public const int bane_fish = 467;

	public const int optimizeMana = 483;

public class ENC

cs
public static readonly int[] IDS = new int[107]
{
	654, 653, 652, 651, 641, 624, 640, 655, 650, 656,
	852, 661, 662, 663, 664, 665, 666, 667, 851, 623, 
	865, 660, 622, 850, 620, 422, 423, 424, 425, 426, 
	852, 661, 662, 663, 664, 665, 666, 667, 850, 623, 
	865, 660, 622, 851, 620, 422, 423, 424, 425, 426, 
	427, 428, 429, 430, 421, 431, 435, 436, 437, 438,
	439, 440, 441, 442, 443, 432, 420, 419, 418, 621,
	381, 382, 383, 400, 401, 402, 403, 404, 405, 406,

public class ENC

cs
		444, 445, 380, 447, 608, 607, 606, 605, 484, 485,
		486, 487, 488, 489, 490, 491, 600, 601, 602, 446,
		603, 604, 466, 450, 482, 460, 609, 461, 481, 480,
		468, 462, 467, 483, 463, 464, 465
		462, 468, 467, 483, 463, 464, 465
	};
}

FEAT

public class FEAT

cs

	public const int featEND = 1622;

	public const int featExecutioner = 1420; 
	public const int featManaMeat = 1421; 

	public const int featSTR = 1620;

public class FEAT

cs

	public const int featLife = 1610;

	public const int featMurderer = 1428; 
	public const int featDisguise = 1427;

	public const int featNeckHunter = 1426;

public class FEAT

cs

	public const int featHealer = 1422;

	public const int featManaMeat = 1421; 
	public const int featSpotting = 1633;

	public const int featMilitant = 1419; 
	public const int featExecutioner = 1420; 

	public const int featDEX = 1621;

public class FEAT

cs

	public const int featFaith = 1636;

	public const int featSwordsage = 1418; 
	public const int featMilitant = 1419; 

	public const int featComat = 1750;

public class FEAT

cs

	public const int featDreamWaker = 1653;

	public const int featWitch = 1417; 
	public const int featSwordsage = 1418; 

	public const int featGod_trickery1 = 1345;

	public const int featFoxMaid = 1415; 
	public const int featInquisitor = 1416; 

	public const int featCosmicHorror = 1233;

public class FEAT

cs

	public const int featAshborn = 1251;

	public const int featInquisitor = 1416; 
	public const int featAquatic = 1252; 

	public const int featGoodKarma = 1270; 
	public const int featWitch = 1417; 

	public const int featBadKarma = 1271;

public class FEAT

cs

	public const int featGod_earth1 = 1305;

	public const int featAquatic = 1252; 
	public const int featGoodKarma = 1270; 

	public const int featGod_machine1 = 1315;

public class FEAT

cs

	public const int featGod_healing1 = 1320;

	public static readonly int[] IDS = new int[148] 
	public const int featFoxMaid = 1415; 
	public static readonly int[] IDS = new int[149] 
	{
		1624, 1625, 1626, 1631, 1628, 1629, 1630, 1623, 1632, 1627,
		1622, 1420, 1620, 1612, 1611, 1610, 1427, 1426, 1425, 1424, 
		1423, 1422, 1421, 1633, 1419, 1621, 1634, 1650, 1636, 1418, 
		1622, 1421, 1620, 1612, 1611, 1610, 1428, 1427, 1426, 1425, 
		1424, 1423, 1422, 1633, 1420, 1621, 1634, 1650, 1636, 1419, 
		1750, 1664, 1663, 1662, 1661, 1660, 1659, 1658, 1657, 1656,
		1655, 1635, 1654, 1652, 1651, 1649, 1648, 1647, 1646, 1645,
		1644, 1643, 1642, 1641, 1640, 1653, 1417, 1345, 1415, 1233, 
		1644, 1643, 1642, 1641, 1640, 1653, 1418, 1345, 1416, 1233, 
		1234, 1235, 1236, 1237, 1238, 1239, 1240, 1241, 1242, 1243,
		1244, 1245, 1246, 1247, 1248, 1249, 1250, 1251, 1416, 1270, 
		1244, 1245, 1246, 1247, 1248, 1249, 1250, 1251, 1252, 1417, 
		1271, 1272, 1273, 1274, 1275, 1276, 1290, 1291, 1232, 1300,
		1231, 1229, 1200, 1201, 1202, 1203, 1204, 1205, 1206, 1207,
		1208, 1209, 1210, 1211, 1212, 1213, 1214, 1215, 1216, 1217,
		1218, 1219, 1220, 1221, 1222, 1223, 1224, 1225, 1226, 1227,
		1228, 1230, 1305, 1252, 1315, 1414, 1413, 1412, 1411, 1410, 
		1228, 1230, 1305, 1270, 1315, 1414, 1413, 1412, 1411, 1410, 
		1409, 1408, 1407, 1406, 1310, 1405, 1404, 1403, 1402, 1401,
		1400, 1355, 1350, 1340, 1335, 1330, 1325, 1320
		1400, 1355, 1350, 1340, 1335, 1330, 1325, 1320, 1415
	};
}
public class Feat : Element

FOOD

public class FOOD

cs
{
	public const int creativeDish = 764;

	public const int food_god = 758; 
	public const int food_human = 708;

	public const int food_blood = 710; 
	public const int justcooked = 757; 

	public const int food_CHA = 700;

	public const int justcooked = 757; 
	public const int food_cat = 701; 

	public const int food_poison = 702; 
	public const int food_god = 758; 

	public const int food_love = 703;

	public const int food_bug = 704;

	public const int food_cat = 701; 
	public const int food_poison = 702; 

	public const int loseWeight = 706;

public class FOOD

cs

	public const int food_undead = 709;

	public const int food_blood = 710; 
	public const int gainWeight = 705;

	public static readonly int[] IDS = new int[14]
	{
		764, 758, 708, 710, 700, 757, 702, 703, 704, 701, 
		706, 707, 709, 705
		764, 708, 757, 700, 701, 758, 703, 704, 702, 706, 
		707, 709, 710, 705
	};
}

MUTATION

public class MUTATION

cs
public class MUTATION
{
	public const int mutationRegen = 1516; 
	public const int mutationDexN = 1515; 

	public const int mutationSkin = 1510;

public class MUTATION

cs

	public const int mutationDex = 1514;

	public const int mutationDexN = 1515; 
	public const int mutationRegenN = 1517; 
	public const int mutationRegen = 1516; 

	public const int mutationStr = 1520;

	public const int mutationSpeedN = 1519; 
	public const int mutationSpeed = 1518; 

	public const int etherPoisonHand = 1565;

public class MUTATION

cs

	public const int etherNeck = 1555;

	public const int mutationSpeed = 1518; 
	public const int mutationRegenN = 1517; 

	public const int etherEye = 1553;

	public const int etherFeet = 1552;

	public const int etherUgly = 1551; 
	public const int etherWing = 1554;

	public const int mutationBrain = 1524; 
	public const int mutationChaN = 1523; 
	public const int mutationSpeedN = 1519; 

	public const int mutationStrN = 1521;

	public const int mutationCha = 1522;

	public const int mutationChaN = 1523; 
	public const int etherGravity = 1550; 

	public const int etherUgly = 1551; 
	public const int mutationBrain = 1524; 

	public const int mutationBrainN = 1525;

	public const int mutationCold = 1526;

	public const int mutationColdN = 1527; 
	public const int mutationLightning = 1528; 

	public const int mutationLightningN = 1529;

public class MUTATION

cs

	public const int mutationHairN = 1533;

	public const int etherGravity = 1550; 
	public const int mutationLightning = 1528; 
	public const int mutationColdN = 1527; 

	public static readonly int[] IDS = new int[40]
	{
		1516, 1510, 1511, 1512, 1513, 1514, 1515, 1517, 1520, 1519, 
		1565, 1564, 1563, 1562, 1561, 1560, 1559, 1558, 1557, 1556, 
		1555, 1518, 1553, 1552, 1554, 1524, 1521, 1522, 1523, 1551, 
		1525, 1526, 1527, 1529, 1530, 1531, 1532, 1533, 1550, 1528
		1515, 1510, 1511, 1512, 1513, 1514, 1516, 1520, 1518, 1565, 
		1564, 1563, 1562, 1561, 1560, 1559, 1558, 1557, 1556, 1555, 
		1517, 1553, 1552, 1551, 1554, 1523, 1519, 1521, 1522, 1550, 
		1524, 1525, 1526, 1528, 1529, 1530, 1531, 1532, 1533, 1527
	};
}
public class Mutation : Feat

Zone_Town

public override void OnRegenerate()

cs
{
	if (EClass.rnd(5) == 0)
	{
		Chara chara = CharaGen.Create("mad_rich"); 
		Add("mad_rich"); 
	} 
	if (EClass.rnd(EClass.debug.enable ? 2 : 5) == 0) 
	{ 
		Add("murderer"); 
	} 
	void Add(string id) 
	{ 
		Chara chara = CharaGen.Create(id); 
		chara.isSubsetCard = true;
		EClass._zone.AddCard(chara, GetSpawnPos(chara));
	}