Skip to content

Portrait Spec โ€‹

Portraits are .png files placed in the Portrait folder inside your mod package.

  • Size: 240x320
  • Background: Transparent
  • Filename: category_gender-name.png

Categories:

  • c, default character portraits
  • foxfolk, Mifu and Nefu race portraits
  • guard, guard portraits
  • special, special portraits such as little girl, sister, exile

Genders:

  • m, male
  • f, female
  • n, unknown

Player Portraits โ€‹

When adding new player portraits, you can use any category above with any name, such as c_f-myportraits01 or special_n-myportraits02. Make the filename unique.

NPC Portraits โ€‹

Some hardcoded NPCs always use a fixed portrait id:

Chara idPortrait id
shojospecial_f-littlegirl
sisterspecial_f-littlesister
sister_sharkspecial_f-littlesister
sister_penguinspecial_f-littlesister
imotoroidspecial_f-littlesister
imotoroid_originspecial_f-littlesister
citizen_exilespecial_n-exile (non-random)

Unique NPCs use UN_id as their portrait id. For example: Fiama is UN_fiama, Gwen is UN_gwen.

You can override a unique NPC's portrait by providing a portrait with the same portrait id.

Portrait for a New Character Mod โ€‹

When creating a new character mod, the character portrait (fixed sprite) is also bound using the UN_ prefix.

You should provide an image with a transparent background named UN_id.png as the portrait.

  • Size: Width:Height=3:4
    (240x320 is recommended, otherwise scaling may affect image quality.)
  • Background: Transparent
  • File Naming: UN_id.png
    (where id is your character's ID, which is what you entered in the ID column of the Character Source Sheet)

This project is an unofficial documentation site and is not affiliated with, endorsed by, or associated with Elin or Lafrontier / Noa. All trademarks are the property of their respective owners.