Job Sheet โ
The Job Sheet is stored inside the Chara sheet; change the tab at the bottom.
When making source sheets, always copy the first 3 rows from official rows and start your data at the 4th row. Do not alter the column order.
Sheet Columns โ
| Column | Type | Description |
|---|---|---|
| id | string | The most important cell of an entry that distinguishes it from everything else on the Source sheet. If the ID matches a vanilla entry's or another mod's entry's ID, the last sheet to load will override all the others. This value cannot have any spaces or special characters in it. |
| name_JP | string | The name of this job in Japanese. |
| name | string | The name of this job in English. Other languages use SourceLocalization.json. |
| playable | integer | Designates whether this job is usable by players during character creation. 1: basic job accessible to players. 4 and 5: "Advanced" jobs. 7 and above: not available to the player; usually rare jobs for NPCs. |
| STR/END/DEX/PER/LER/WIL/MAG/CHA/SPD | integer | Additional attribute parameters added to the character from this job. |
| ratio | โ | Macro to approximate the job strength; unused in-game but must be present in the sheet. Leave blank. |
| elements | elements | Inherent elements added to this job. Used to add job feats and base skill bonuses. Format: element_alias/value. |
| weapon | string[] | A list of weapon item names. Used on generation to equip characters with items. For example, a default NPC with the warrior class will be generated randomly with one of: sword, axe, blunt, polearm, scythe. |
| equip | string | Related to weapon; preset "loadouts" you can assign a job to be equipped with. For example, a warrior would get melee armor. |
| domain | string[] | Which domains this job starts with. |
| detail_JP | string | The details/backstory of this job in Japanese. |
| detail | string | The details/backstory of this job in English. |