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Pref File โ€‹

Sometimes the default rendering settings for your sprites may not be ideal. Customize them by creating a .pref file with the same filename as your sprite.

Open it with Notepad or any text editor; it uses INI format.

ini
x = 0
y = 0
z = 0
pivotX = 0
pivotY = 0
shadow = 0
shadowX = 0
shadowY = 0
shadowRX = 0
shadowRY = 0
shadowBX = 0
shadowBY = 0
shadowBRX = 0
shadowBRY = 0
height = 0
heightFix = 0
scaleIcon = -40
liquidMod = 0
liquidModMax = 0
hatY = 0
equipX = 0
equipY = 0
stackX = 0

You may omit any unused fields. ; comments can also be used.

  • x, y, z position offset
  • pivotX,pivotY pivot offset, used on small sprites such as resident board avatar
  • shadow ShadowData id
  • shadowX, shadowY shadow position offset
  • shadowRX, shadowRY shadow reverse
  • shadowBX, shadowBY shadow back
  • shadowBRX, shadowBRY shadow back reverse
  • height tile height modifier
  • heightFix text component height offset (floating little widgets)
  • scaleIcon icon size scaling
  • liquidMod tile liquid level modifier; can be negative
  • liquidModMax tile liquid level max
  • hatY hat renderer y position offset
  • equipX, equipY held position offset
  • stackX tile stacking x position offset

Shadow Data ID โ€‹

idname
0default
1no shadow
17pillar
18altar
19cabinet
20bed
21counter
22gacha
23tree
24screen
25safe
26vendor
27straw
28grave
29thin
30tree0
31tree1
32tree2
33tree3
34tree4
35tree5
36tree6
37pillar
38big table
39big table2
40counter2
41door
42thin2
43square
44boss1
45boss2
47corner
48ceil
49big
50bridge
51long
52long2

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