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Barks (Popup) โ€‹

Sometimes you want the character to banter/bark at certain conditions. The barks pop up above character's head in a speech bubble.

These barks are written in CharaText sheet, and your Chara sheet uses idText cell to link their IDs together.

Cellcalmfovaggrodeadkill
ConditionRandom defaultOn sightIn combatDeath rattleKill confirmed

You can also insert custom sound tags in each entry to make it an audible bark, e.g. "You shall not pass!!<sound=gandalf,0.8>" will have a 80% chance to play sound with ID gandalf when this bark triggers.

Dialog โ€‹

To add some chatty texts to the character for the **Let's Talk** option, you'll need to have a dialog.xlsx sheet in your LangMod/**/Dialog/ folder.

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The sheet format is the same as game's dialog sheet at Elin/Package/_Elona/Lang/_Dialog/dialog.xlsx, but you only need the unique sheet and the row with your character's ID.

Format

Dialog data starts at 5th row.

Drama โ€‹

A drama is the rich dialog that usually has options and additional actions.

Drama guides are moved to a new section:

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