Barks (Popup) โ
Sometimes you want the character to banter/bark at certain conditions. The barks pop up above character's head in a speech bubble.

These barks are written in CharaText sheet, and your Chara sheet uses idText cell to link their IDs together.

| Cell | calm | fov | aggro | dead | kill |
|---|---|---|---|---|---|
| Condition | Random default | On sight | In combat | Death rattle | Kill confirmed |
You can also insert custom sound tags in each entry to make it an audible bark, e.g. "You shall not pass!!<sound=gandalf,0.8>" will have a 80% chance to play sound with ID gandalf when this bark triggers.
Dialog โ
To add some chatty texts to the character for the **Let's Talk** option, you'll need to have a dialog.xlsx sheet in your LangMod/**/Dialog/ folder.
The sheet format is the same as game's dialog sheet at Elin/Package/_Elona/Lang/_Dialog/dialog.xlsx, but you only need the unique sheet and the row with your character's ID.
Format
Dialog data starts at 5th row.
Drama โ
A drama is the rich dialog that usually has options and additional actions.
Drama guides are moved to a new section: